Merge remote-tracking branch 'remotes/origin/master' into emoji12

# Conflicts:
#	CHANGES.md
This commit is contained in:
Constantin A 2019-06-13 11:31:56 +02:00
parent 5b68a2abba
commit 0e2e76e247
15 changed files with 1 additions and 857 deletions

2
.gitignore vendored
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add_emoji_gsub.pyc add_emoji_gsub.pyc
build build
waveflag waveflag

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# FileMojiCompat
## What is this?
This is a library providing an easy solution to use [EmojiCompat](https://developer.android.com/guide/topics/ui/look-and-feel/emoji-compat)
with fonts that are either stored in the `assets`-folder with another name than `NotoColorEmojiCompat.ttf` or you can use
EmojiCompat fonts which are stored anywhere on the device's local storage.
## How do I get this library?
That's relatively easy: Just add the following line to your module's `build.gradle` inside `dependencies`:
```
implementation 'de.c1710:filemojicompat:1.0.7'
```
## How do I use it?
There are two different methods included in this library:
1. ### [`AssetEmojiCompatConfig`](https://github.com/C1710/blobmoji/blob/filemojicompat/emojicompat/FileMojiCompat/filemojicompat/src/main/java/de/c1710/filemojicompat/AssetEmojiCompatConfig.java)
You can use this just like you would usually use [`BundledEmojiCompatConfig`](https://developer.android.com/guide/topics/ui/look-and-feel/emoji-compat#bundled-fonts)
except for the detail that you can choose the font's name as the second parameter.
Example:
```java
EmojiCompat.Config config = new AssetEmojiCompatConfig(getContext(), "Blobmoji.ttf");
```
This will create a new EmojiCompat configuration using the file provided in `assets/Blobmoji.ttf`.
Anyhow, I don't recommend using `AssetEmojiCompatConfig` anymore as [this](#i-want-to-let-my-users-only-choose-another-font-if-they-dont-like-my-current-one) approach is more flexible and just as easy to use.
2. ### [`FileEmojiCompatConfig`](https://github.com/C1710/blobmoji/blob/filemojicompat/emojicompat/FileMojiCompat/filemojicompat/src/main/java/de/c1710/filemojicompat/FileEmojiCompatConfig.java)
This is the more complex and interesting option.
Instead of providing a short String containing the font's name, you can provide a [`File`](https://developer.android.com/reference/java/io/File)
(or the String containing the full path of it).
This will try to load the font from this path.
In case it gets into any trouble - let's say because of missing permissions or a non-existent file, it will fallback to using no EmojiCompat at all.
(Technically this is wrong as leaving EmojiCompat uninitialized would crash the components using it. There's an explanation below).
Example:
```java
Context context = getContext();
File fontFile = new File(context.getExternalFilesDir(null), "emoji/Blobmoji.ttf");
EmojiCompat.Config config = new FileEmojiCompatConfig(context, fontFile);
```
In this example, your app would try to load the font file `Blobmoji.ttf` located at `/storage/emulated/0/Android/data/[your.app.package]/files/Blobmoji.ttf`.
If this file is not available, EmojiCompat won't be visible.
Hint: When accessing a file inside your private directory (i.e. the one used in the example), you _don't_ need storage permissions.
However, if you want to load the font from somewhere else - let's say the `Download` directory, you ***will*** need storage permissions.
But don't worry (too much) - your app won't crash (probably) as this missing file is just being ignored in this case.
### What happens if I don't provide the font file in `FileEmojiCompatConfig`?
In this case, there won't be a visible difference to not using EmojiCompat.
#### But what does that mean _exactly_?
If you take a look at `EmojiCompat` itself, you'll notice that it isn't build with missing fonts in mind. If anything happens,
`onLoadFailed` is called and EmojiCompat crashes - and so do all components relying on it.
To prevent this case, `FileEmojiCompatConfig` includes a fallback solution - inside the `assets` folder, you'll find a file called [`NoEmojiCompat.ttf`](https://github.com/C1710/blobmoji/blob/filemojicompat/emojicompat/FileMojiCompat/filemojicompat/src/main/assets/NoEmojiCompat.ttf) which
is much smaller than most of the EmojiCompat font files (~40kiB). That's because it only includes 10 characters which are the flags for China, Germany, Spain, France, United Kingdom, Italy, Japan, South Korea, Russia, USA.
These are the flags which where originally included in [Noto Emoji](https://github.com/googlei18n/noto-emoji) and they are only used to _fill_ the font
file with something.
#### Will my users see these flags when the fallback font is used?
Yes, they will. But only if their device either doesn't support these flags (which is basically impossible) or if they use a device which already uses
these assets as their default emojis. They won't replace any existing emojis.
#### But I did `setReplaceAll(true)`?!
This won't change anything as `FileEmojiCompatConfig` will detect if the font file is not valid and it will simply ignore `setReplaceAll(true)`.
## I want to let my users only choose another font if they don't like my current one
This is easily possible with the introduction of `FileMojiCompat 1.0.6`.
In this case you override the fallback font by putting your font into the `assets` folder of your app using the name `NoEmojiCompat.ttf`.
Whenever the fallback font is needed (which is the case if the user doesn't specify another one), this font is being used.
In order to prevent blocking the `setReplaceAll` method, you'll have to call it with `setReplaceAll(true, true)`.
The second argument indicates that you want to ignore this `replaceAll`-prevention (if set to `true`. Setting it to `false` won't change anything).
So here's a short example of using this very flexible, yet easy to use method.
But please be aware that changing the emoji font using this snippet isn't very easy as it needs the user to copy (and potentially rename) some files:
```java
Context context = getContext();
File fontFile = new File(context.getExternalFilesDir(null), "emoji.ttf");
EmojiCompat.Config config = new FileEmojiCompatConfig(context, fontFile)
.setReplaceAll(true, true);
```
In this case, the font specified in `assets/NoEmojiCompat.ttf` will be used until `/storage/emulated/0/Android/[yourpackage]/files/emoji.ttf` exists and includes a valid `EmojiCompat` font.
This method combines the easy approach of `AssetEmojiCompatConfig` and the flexibility of `FileEmojiCompatConfig` with some tradeoffs on the usability side.
If you need a different asset path for your fallback file, you can simply add it as another argument for `FileEmojiCompatConfig`. This feature has been introduced in `1.0.7`.
**_PLEASE use at least this method in your app. It's always better to give the users a choice._**

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// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
repositories {
google()
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.1.2'
classpath 'com.jfrog.bintray.gradle:gradle-bintray-plugin:1.7.3'
classpath 'com.github.dcendents:android-maven-gradle-plugin:1.5'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
google()
jcenter()
}
}
task clean(type: Delete) {
delete rootProject.buildDir
}

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apply plugin: 'com.android.library'
buildscript {
repositories {
mavenCentral()
google()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.1.3'
}
}
ext {
bintrayRepo = 'FileMojiCompat'
bintrayName = 'filemojicompat'
publishedGroupId = 'de.c1710'
libraryName = 'filemojicompat'
artifact = 'filemojicompat'
libraryDescription = 'An EmojiCompat implementation using files from a local file or a file inside your assets directory'
siteUrl = 'https://github.com/c1710/blobmoji'
gitUrl = 'https://github.com/c1710/blobmoji.git'
libraryVersion = '1.0.11'
developerId = 'c1710'
developerName = 'Constantin A.'
developerEmail = 'c1710.apps@outlook.com'
licenseName = 'The Apache Software License, Version 2.0'
licenseUrl = 'http://www.apache.org/licenses/LICENSE-2.0.txt'
allLicenses = ["Apache-2.0"]
}
android {
compileSdkVersion 27
defaultConfig {
minSdkVersion 14
targetSdkVersion 27
versionCode 12
versionName "1.0.12"
}
compileOptions {
targetCompatibility 1.8
sourceCompatibility 1.8
}
}
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
implementation 'com.android.support:support-emoji:27.1.1'
}
apply from: 'https://raw.githubusercontent.com/numetriclabz/jcenter/master/installv.gradle'
apply from: 'https://raw.githubusercontent.com/numetriclabz/jcenter/master/bintrayv.gradle'

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# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile

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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="de.c1710.filemojicompat" />

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package de.c1710.filemojicompat;
/*
* Original file (https://android.googlesource.com/platform/frameworks/support/+/master/emoji/bundled/src/main/java/android/support/text/emoji/bundled/BundledEmojiCompatConfig.java):
* Copyright (C) 2017 The Android Open Source Project
* Modifications Copyright (C) 2018 Constantin A.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import android.content.Context;
import android.content.res.AssetManager;
import android.support.annotation.NonNull;
import android.support.annotation.RequiresApi;
import android.support.text.emoji.EmojiCompat;
import android.support.text.emoji.MetadataRepo;
/**
* A simple implementation of EmojiCompat.Config using typeface assets.
* Based on:
* https://android.googlesource.com/platform/frameworks/support/+/master/emoji/bundled/src/main/java/android/support/text/emoji/bundled/BundledEmojiCompatConfig.java
* Changes are marked with comments. Formatting and other simple changes are not always marked.
* @deprecated Please use {@link FileEmojiCompatConfig#createFromAsset(Context, String)} instead
* for greater flexibility.
*/
@Deprecated
public class AssetEmojiCompatConfig extends EmojiCompat.Config {
// The class name is obviously changed from the original file
/**
* Create a new configuration for this EmojiCompat
* @param assetName The file name/path of the requested font
* @param context Context instance
*/
public AssetEmojiCompatConfig(@NonNull Context context,
// NEW
@NonNull String assetName) {
// This one is oviously new
super(new AssetMetadataLoader(context, assetName));
}
/**
* This is the MetadataLoader. Derived from BundledMetadataLoader but with
* the addition of a custom asset name.
*/
private static class AssetMetadataLoader implements EmojiCompat.MetadataRepoLoader{
private final Context mContext;
// NEW
private final String assetName;
private AssetMetadataLoader(@NonNull Context context,
// NEW
String assetName) {
this.mContext = context.getApplicationContext();
// NEW
this.assetName = assetName;
}
// Copied from BundledEmojiCompatConfig
@Override
@RequiresApi(19)
public void load(@NonNull EmojiCompat.MetadataRepoLoaderCallback loaderCallback) {
// This one doesn't work as it's not android.support
//Preconditions.checkNotNull(loaderCallback, "loaderCallback cannot be null");
final InitRunnable runnable = new InitRunnable(mContext, loaderCallback, assetName);
final Thread thread = new Thread(runnable);
thread.setDaemon(false);
thread.start();
}
}
@RequiresApi(19)
private static class InitRunnable implements Runnable {
// The font name is assigned in the constructor.
private final String FONT_NAME;
// Slightly different variable names
private final EmojiCompat.MetadataRepoLoaderCallback loaderCallback;
private final Context context;
private InitRunnable(final Context context,
final EmojiCompat.MetadataRepoLoaderCallback loaderCallback,
// NEW parameter
final String FONT_NAME) {
// This has been changed a bit in order to get some consistency
this.context = context;
this.loaderCallback = loaderCallback;
this.FONT_NAME = FONT_NAME;
}
// This has been copied from BundledEmojiCompatConfig
@Override
public void run() {
try {
final AssetManager assetManager = context.getAssets();
final MetadataRepo resourceIndex = MetadataRepo.create(assetManager, FONT_NAME);
loaderCallback.onLoaded(resourceIndex);
} catch (Throwable t) {
loaderCallback.onFailed(t);
}
}
}
}

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package de.c1710.filemojicompat;
/*
* Adapted from https://android.googlesource.com/platform/frameworks/support/+/master/emoji/bundled/src/main/java/android/support/text/emoji/bundled/BundledEmojiCompatConfig.java
* Copyright (C) 2017 The Android Open Source Project
* Modifications Copyright (C) 2018 Constantin A.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import android.content.Context;
import android.content.res.AssetManager;
import android.graphics.Typeface;
import android.os.Build;
import android.support.annotation.NonNull;
import android.support.annotation.Nullable;
import android.support.annotation.RequiresApi;
import android.support.text.emoji.EmojiCompat;
import android.support.text.emoji.MetadataRepo;
import android.util.Log;
import java.io.File;
import java.io.FileInputStream;
import java.io.InputStream;
/**
* A simple implementation of EmojiCompat.Config using typeface files.
* Based on:
* https://android.googlesource.com/platform/frameworks/support/+/master/emoji/bundled/src/main/java/android/support/text/emoji/bundled/BundledEmojiCompatConfig.java
* Changes are marked with comments. Formatting and other simple changes are not always marked.
*/
public class FileEmojiCompatConfig extends EmojiCompat.Config {
// The class name is obviously changed from the original file
private final static String TAG = "FileEmojiCompatConfig";
/**
* This boolean indicates whether the fallback solution is used.
*/
private boolean fallback;
/**
* Indicates whether all emojis should be replaced when the fallback font is used.
*/
private boolean replaceAllOnFallback = false;
/**
* The default name of the fallback font
*/
private static final String FONT_FALLBACK = "NoEmojiCompat.ttf";
/**
* Creates a new FileEmojiCompatConfig based on an asset.
* <p/>
* This means that you can have the flexibility of {@link AssetEmojiCompatConfig}
* while giving your users the choice to optionally override the font.
* <p/>
* The default location for a substituting font is
* {@code /sdcard/Android/data/your.apps.package/files/EmojiCompat.ttf}.
*
* @param context The app's context is needed for several tasks
* @param assetPath The path inside the {@code assets} folder for the default font file
* @return A FileEmojiCompatConfig which will use the given font by default
*/
public FileEmojiCompatConfig createFromAsset(@NonNull Context context,
@Nullable String assetPath) {
if (assetPath != null) {
FileEmojiCompatConfig config = new FileEmojiCompatConfig(context,
new File(context.getExternalFilesDir(null), "EmojiCompat.ttf"),
assetPath);
config.replaceAllOnFallback = true;
return config;
} else {
return createFromAsset(context);
}
}
/**
* Creates a new FileEmojiCompatConfig based on an asset.
* <p/>
* This means that you can have the flexibility of {@link AssetEmojiCompatConfig}
* while giving your users the choice to optionally override the font.
* <p/>
* The default location for a substituting font is
* {@code /sdcard/Android/data/your.apps.package/files/EmojiCompat.ttf}.
* <p/>
* The default name for the Assets font is {@code NoEmojiCompat.ttf}.
* If you wish to use a different name for this font, please use
* {@link #createFromAsset(Context, String)}.
*
* @param context The app's context is needed for several tasks
* @return A FileEmojiCompatConfig which will use the given font by default
*/
public FileEmojiCompatConfig createFromAsset(@NonNull Context context) {
return createFromAsset(context, FONT_FALLBACK);
}
/**
* Create a new configuration for this EmojiCompat
* @param path The file name/path of the requested font
* @param context Context instance
*/
public FileEmojiCompatConfig(@NonNull Context context,
// NEW
@NonNull String path) {
// This one is obviously new
this(context, path, FONT_FALLBACK);
}
/**
* Create a new configuration for this EmojiCompat
* @param path The file name/path of the requested font
* @param context Context instance
* @param fallbackFont The asset path of the fallback font
*/
public FileEmojiCompatConfig(@NonNull Context context,
// NEW
@NonNull String path,
@Nullable String fallbackFont) {
// This one is obviously new
this(context, new File(path), fallbackFont);
}
/**
* Create a new configuration for this EmojiCompat based on a file
* @param context Context instance
* @param fontFile The file containing the EmojiCompat font
*/
public FileEmojiCompatConfig(@NonNull Context context,
// NEW
@Nullable File fontFile) {
this(context, fontFile, FONT_FALLBACK);
}
/**
* Create a new configuration for this EmojiCompat based on a file
* @param context Context instance
* @param fontFile The file containing the EmojiCompat font
* @param fallbackFont The asset path of the fallback font
*/
public FileEmojiCompatConfig(@NonNull Context context,
// NEW
@Nullable File fontFile,
@Nullable String fallbackFont) {
super(new FileMetadataLoader(context,
fontFile,
fallbackFont != null ? fallbackFont : FONT_FALLBACK));
if(fontFile != null && fontFile.exists() && fontFile.canRead()) {
try {
// Is it a font?
Typeface typeface = Typeface.createFromFile(fontFile);
// Is it an EmojiCompat font?
/*
Please note that this will possibly cause a race condition. But all in all it's
better to have a chance of detecting such a non-valid font than either having to
wait for a long time or not being able to detect it at all.
However, since this Thread is started immediately, it should be faster than
the initialization process of EmojiCompat itself...
*/
if(Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
new Thread(() -> {
try {
MetadataRepo.create(typeface, new FileInputStream(fontFile));
} catch (Throwable t) {
fallback = true;
setReplaceAll(false);
Log.w(TAG, "FileEmojiCompatConfig: No valid EmojiCompat font provided. Fallback enabled", t);
}
}).start();
}
} catch (RuntimeException ex) {
fallback = true;
Log.e(TAG, "FileEmojiCompatConfig: Font file corrupt. Fallback enabled", ex);
}
} else {
// The heck, this is not even an actual _file_!
fallback = true;
}
}
@Override
public FileEmojiCompatConfig setReplaceAll(boolean replaceAll) {
return setReplaceAll(replaceAll, replaceAllOnFallback);
}
/**
* Replace all emojis
* @param replaceAll Whether all emojis should be replaced
* @param replaceAllOnFallback true if this is supposed to be the case even when using the fallback font.
* Useful if the NoEmojiCompat.ttf is overridden by a "real" EmojiCompat font.
* @return This EmojiCompat.Config
*/
public FileEmojiCompatConfig setReplaceAll(boolean replaceAll, boolean replaceAllOnFallback) {
this.replaceAllOnFallback = replaceAllOnFallback;
if(!fallback || replaceAllOnFallback) {
super.setReplaceAll(replaceAll);
}
else {
super.setReplaceAll(false);
if(replaceAll) {
// If replaceAll would have been set to false anyway, there's no need for apologizing.
Log.w(TAG, "setReplaceAll: Cannot replace all emojis. Fallback font is active");
}
}
return this;
}
/**
* This is the MetadataLoader. Derived from BundledMetadataLoader but with
* the addition of a custom file name.
*/
private static class FileMetadataLoader implements EmojiCompat.MetadataRepoLoader{
private final Context mContext;
// NEW
private final File fontFile;
private final String fallbackFont;
private FileMetadataLoader(@NonNull Context context,
// NEW
@Nullable File fontFile,
@NonNull String fallbackFont) {
this.mContext = context.getApplicationContext();
// NEW
this.fontFile = fontFile;
this.fallbackFont = fallbackFont;
}
// Copied from BundledEmojiCompatConfig
@Override
@RequiresApi(19)
public void load(@NonNull EmojiCompat.MetadataRepoLoaderCallback loaderCallback) {
//Preconditions.checkNotNull(loaderCallback, "loaderCallback cannot be null");
final InitRunnable runnable = new InitRunnable(mContext, loaderCallback, fontFile, fallbackFont);
final Thread thread = new Thread(runnable);
thread.setDaemon(false);
thread.start();
}
}
@RequiresApi(19)
private static class InitRunnable implements Runnable {
// The font names are assigned in the constructor.
private final File FONT_FILE;
private final String FONT_FALLBACK;
// Slightly different variable names
private final EmojiCompat.MetadataRepoLoaderCallback loaderCallback;
private final Context context;
private InitRunnable(final Context context,
final EmojiCompat.MetadataRepoLoaderCallback loaderCallback,
// NEW parameter
final File FONT_FILE,
final String FONT_FALLBACK) {
// This has been changed a bit in order to get some consistency
this.context = context;
this.loaderCallback = loaderCallback;
this.FONT_FILE = FONT_FILE;
this.FONT_FALLBACK = FONT_FALLBACK;
}
@Override
public void run() {
try {
// Changed to load a file
final Typeface typeface = Typeface.createFromFile(FONT_FILE);
final InputStream stream = new FileInputStream(FONT_FILE);
MetadataRepo resourceIndex = MetadataRepo.create(typeface, stream);
loaderCallback.onLoaded(resourceIndex);
}
catch (Throwable t) {
// Instead of crashing, this one will first try to load the fallback font
try {
android.util.Log.w(TAG, "Error while loading the font file.", t);
final AssetManager assetManager = context.getAssets();
final MetadataRepo resourceIndex =
MetadataRepo.create(assetManager, FONT_FALLBACK);
loaderCallback.onLoaded(resourceIndex);
} catch (Throwable t2) {
Log.e(TAG, "Even the fallback font couldn't be loaded", t2);
loaderCallback.onFailed(t);
}
}
}
}
}

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# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx1024m
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true

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@ -1,6 +0,0 @@
#Thu Apr 26 17:31:13 CEST 2018
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-4.4-all.zip

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@ -1,160 +0,0 @@
#!/usr/bin/env bash
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn ( ) {
echo "$*"
}
die ( ) {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
esac
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
function splitJvmOpts() {
JVM_OPTS=("$@")
}
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"

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@ -1,90 +0,0 @@
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windowz variants
if not "%OS%" == "Windows_NT" goto win9xME_args
if "%@eval[2+2]" == "4" goto 4NT_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
goto execute
:4NT_args
@rem Get arguments from the 4NT Shell from JP Software
set CMD_LINE_ARGS=%$
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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@ -1 +0,0 @@
include ':filemojicompat'